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- patch.txt
-
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- - patch 1.02
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- - Flying units no longer receive 'cover' from terrain features.
-
- - Fixed the bug when cancelling a guardian in high latency games that killed
- the mutalisk and gave multiple refunds.
-
- - Fixed the bug that could sometimes cause a map editor, hit point modified
- siege tank's hit points to be incorrect after transforming.
-
- - Time elapsed while the game is paused no longer counts toward total
- elapsed game time.
-
- - Increased the cost of a Zerg Hatchery from 300 to 350 minerals.
-
- - Changed the damage type of the Photon Cannon weapon system from explosion
- to normal.
-
- - Preplaced heroes for the AI will now auto acquire targets and defend themselves.
-
- - Fixed a bug that could potentially, in high latency games, over-charge zerg
- players when morphing larva into units.
-
- - Modified the 'Free For All' game type so that the rules of diplomacy apply
- to computer players. (Computer players are no longer allied in FFA.) Also,
- made FFA available for single player custom games.
-
- - Fixed the crash that occurred when selecting a unit type, that would normally
- have shields, configured to have 0 shields via the map editor.
-
- - Fixed the bug that bumped people back to the race select screen after they
- had completed a single player campaign mission.
-
- - (Battle.net) Create game screen will now display ladder game speed as 'Fast'
- instead of 'Faster'.
-
- - (Battle.net) Profile draw code will now handle different sized destination
- windows.
-
- - Fixed 'attach to incomplete addon' crash bug.
-
- - Added three new Computer AI scripts for use with the map editor (Protoss
- Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.
-
- - Fixed bug that played the incorrect 'complete' sound for addons.
-
- - Fixed bug that prevented rescued tanks and goliaths from acquiring targets
- correctly.
-
- - Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
- while running minimized.
-
- - Fixed bug that could cause maps with a large number of pre-placed units to
- crash at load time.
-
- - Fixed bug that, in rare cases, could cause game to crash when certain types of units died.
-
- - Fixed bug that caused access violation when maps with unplaceable units were loaded.
-
- - Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.
-
- - (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields
-
- - (StarEdit) Mineral patches and geyser are now limited to 50,000.
-
- - (StarEdit) Added exception handler.
-
- - (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger.
-
- - (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems
- using large fonts.
-
- - (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on
- high terrain
-
- - (StarInst) Fixed minor over-calculation of disk space used by saved games
- for uninstall.
-
- - (StarInst) Moved file pre-cache requests to the install scripts.
-
- - (StarInst) Added support for multiple events per screen item without the
- use of sub-scripts.
-
- - (StarInst) Eliminated unnecessary screen refreshes.
-
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- - patch 1.01
- --------------------------------------------------------------------------------
- - Fixed cheat that allowed one player in a multiplayer game to see the map.
-
- - Fixed bug that allowed players to receive extra resources when
- canceling building construction multiple times by exploiting lag in a
- multi-player game.
-
- - Fixed pathing problem related crash bug that was most commonly
- exhibited in Terran 10.
-
- - Fixed C Runtime Library crash bug exhibited during saved games
- when year was greater than 2098.
-
- - Fixed sprite allocation errors that prevent normal combat and
- creation of units.
-
- - Fixed occasional hang when joining and leaving Battle.net.
-
- - Enemy Science Vessels no longer continually unmask after
- irradiating units.
-
- - Missile turrets controlled by the AI properly acquire targets.
-
- - Fixed blank game names in Battle.net game list.
-
- - Game names with high ASCII characters now show up properly.
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-